AI Insights · Timothy · April 2024
Top 5 Superhero Games on Android in Croatia: Q1 2024
An overview of the performance of the top 5 superhero games on the Android platform in Croatia during the first quarter of 2024, highlighting key metrics such as weekly downloads, revenue, and active users.
The first quarter of 2024 saw intriguing trends among the top 5 superhero games on the Android platform in Croatia. Here’s a detailed look at their performance, based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. showed varied performance metrics. Weekly revenue started at around $705 in the first week of January, but experienced a decline, reaching a low of $105 by the end of January. However, it saw a resurgence, peaking at $625 in mid-February before stabilizing around $203 by the end of March. Downloads fluctuated notably, with a significant increase to 197 in mid-February from a low of 53 in late January. Active users also showed variability, peaking at 532 in mid-February from 329 in early January, and ending the quarter at 402.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had a dynamic quarter. Revenue saw a high of $688 in the first week of January, followed by fluctuations, reaching another peak of $677 in mid-February, and concluding the quarter at $256. Downloads were relatively lower, with a peak of 63 in early January, and a stable range between 25 to 41 towards the end of the quarter. Active users showed a peak of 1.08K in mid-February, maintaining a solid user base around 963 by the end of March.
Legendary: Game of Heroes from PerBlue Entertainment focused on revenue generation with no download data available. Weekly revenue began at $204 in early January, with noticeable peaks, reaching $521 in early March. The game maintained a consistent revenue flow, ending the quarter around $248.
MARVEL Strike Force: Squad RPG by Scopely experienced steady performance. Weekly revenue started at $186 in early January, peaking at $302 mid-month, and then stabilizing around $143 by the end of March. Downloads saw a high of 333 in the first week of January, with a notable dip to 90 by late February, and a slight recovery to 112 by the end of the quarter. Active users began at 616, peaked at 537 in early March, and ended the quarter at 400.
Finally, ドラゴンボールZ ドッカンバトル also from Bandai Namco Entertainment Inc. showed a focus on revenue, with a notable peak of $480 in late January, followed by another peak of $431 in mid-February. Revenue then declined to $87 by the end of March. Active users started at 47 in early January, peaking at 61 by the end of the month, and stabilizing around 50 by the end of the quarter.
These insights reveal the dynamic nature of the superhero gaming market on Android in Croatia. For more detailed insights, visit Sensor Tower.